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Freeciv rulesets
Freeciv rulesets




freeciv rulesets
  1. Freeciv rulesets zip file#
  2. Freeciv rulesets update#
  3. Freeciv rulesets manual#
  4. Freeciv rulesets download#
  5. Freeciv rulesets free#

  • Check that the trade partner is known #1061.
  • Bounce units to tiles where they can just exist if it cant "survive" in any of the available tiles #932.
  • Freeciv rulesets download#

    Please download and use the files with the name of the tagged release and file size shown.

    Freeciv rulesets zip file#

    One set will have a label of "Source Code (zip)" and "Source Code (tar.gz)" and the other set will be a tar.gz and zip file with the name of the tagged release and a file size shown. You will notice that there are two sets of source code in the assets section below.

    freeciv rulesets

    NOTE: Community members wishing to download the source code.

  • Remove libclient and rewrite the client CMakeLists.txt #1320.
  • Freeciv rulesets manual#

  • Documentation: Create a brand new Client Manual #1211 #1248.
  • Freeciv rulesets update#

  • Update the Windows package to no longer place the files in a version specific directory #1197.
  • Set a baseline palette for all themes except System #1287.
  • Update the translation files with gettext #1255 #1257.
  • Freeciv rulesets free#

    Fix a double free of the attributes block #1244.Implement map centering with Qt animations and move map updates to the renderer #1227.Remove useless clutter around delayed orders #1218.Proper erase-remove in control_unit_killed() #1199.Initialize ai.better to nullptr in government constructor #1193.Set server.rgb to nullptr in the nationtype constructor #1190.Use std::vector for the list of focused units #1188.Refactor how map updates are propagated to widgets #1174.

    freeciv rulesets

  • Resize the canvas a bit less often in map_canvas_resized() #1172.
  • Collection of small code refactors #1170.
  • Preliminary cleanup of mapview_common() #1169.
  • Remove static calls to units_reports() (Use Qt Signals instead) #1168.
  • Get rid of fileinfo() and fileinfo_list() (Use QFileInfo() and QFileInfoList() instead) #1165.
  • Allow implicit float to int conversions in sol2 #1177.
  • Utility / Tools / Code Refactoring / Other
  • Forbid toggling the minimap from the city view #1325.
  • Fix slanted lines in the minimap view rectangle #1324.
  • Fix sending help texts with multibyte characters #1313.
  • Switch to the network page when autoconnecting to an auth-enabled server #1307.
  • Fix crash when non-player changes ai_manual_turn_done #1291.
  • Don't default to huge fonts of HiDpi systems #1281.
  • Don't use the capital for the tool tip of the city top bar icon #1280.
  • Fix loading the Nuclear Winter and Global Warming sprites #1278.
  • Fix the city screen present units list from disappearing #1277.
  • Fix showing horizontal borders on hex tiles #1258.
  • Fix a crash when Ctrl+clicking on the map in City Dialog #1223.
  • Fix a bug that causes the unit combat widget to screw up the image sprites #1217.
  • Don't list Improvements twice in the Help menu #1216.
  • Don't use nonexistent tileset option names causing an assertion crash #1215.
  • Prevent an assertion crash when observing #1202.
  • Fix a bug in the client that loads the last used tileset instead of the default one defined in options #1167.
  • Fix typo in savecompat.cpp that caused a use-after-free bug #1147.
  • Change the "Overview" options tab to "Minimap" #1323.
  • Classic theme: Make selected tabs more visible #1322.
  • Restore goto into the unknown #1312 #1317.
  • List small wonders in the client, but hide them by default #1305.
  • Update database script to load external lua modules #1298.
  • Add commands to better support turn timeout #1272.
  • Hide Research and Economy View Buttons when globally observing #1262.
  • Add separators to the Multiplayer Menu #1261.
  • freeciv rulesets

  • Remove redundant pick nation button on start to new game #1259.
  • Shrink a city only after complete removal of the defender #1231.
  • Expand the City Dialog text for wonders #1214.
  • Expand the City Dialog text for military happiness #1213.
  • Expand the City Dialog text for nationality #1210.
  • Expand the City Dialog text for building happiness #1209.
  • Expand the City Dialog text for luxury spending #1208.
  • Expand the text for empire size unhappiness in the City Dialog #1206.
  • Add the city size and citizen happiness next to other city stats in the City Dialog #1204.
  • Improve the handling of Units in the City Dialog #1201.
  • Port LongTurn specific game mechanics into Freeciv21 #1194.
  • Send the Hit Points to the message widget when a sentried unit wakes up #1192.
  • Port the LongTurn Demographics into Freeciv21 #1187.
  • Scroll the messages window per pixel to better support touchpads and screens #1182.
  • Improve the layout of the "load game" page #1166.
  • The team has worked to add LongTurn game features into the game so we can start hosting multiplayer games in Freeciv21 in the near future. A great number of enhancements and bugs have been closed since Beta.3. The v3.0-Beta.4 release is another game polish release.






    Freeciv rulesets