
- Freeciv rulesets zip file#
- Freeciv rulesets update#
- Freeciv rulesets manual#
- Freeciv rulesets download#
- Freeciv rulesets free#
Check that the trade partner is known #1061. Bounce units to tiles where they can just exist if it cant "survive" in any of the available tiles #932. Freeciv rulesets download#
Please download and use the files with the name of the tagged release and file size shown.
Freeciv rulesets zip file#
One set will have a label of "Source Code (zip)" and "Source Code (tar.gz)" and the other set will be a tar.gz and zip file with the name of the tagged release and a file size shown. You will notice that there are two sets of source code in the assets section below.
NOTE: Community members wishing to download the source code.
Remove libclient and rewrite the client CMakeLists.txt #1320. Freeciv rulesets manual#
Documentation: Create a brand new Client Manual #1211 #1248. Freeciv rulesets update#
Update the Windows package to no longer place the files in a version specific directory #1197. Set a baseline palette for all themes except System #1287. Update the translation files with gettext #1255 #1257. Freeciv rulesets free#
Fix a double free of the attributes block #1244.Implement map centering with Qt animations and move map updates to the renderer #1227.Remove useless clutter around delayed orders #1218.Proper erase-remove in control_unit_killed() #1199.Initialize ai.better to nullptr in government constructor #1193.Set server.rgb to nullptr in the nationtype constructor #1190.Use std::vector for the list of focused units #1188.Refactor how map updates are propagated to widgets #1174.
Resize the canvas a bit less often in map_canvas_resized() #1172. Collection of small code refactors #1170. Preliminary cleanup of mapview_common() #1169. Remove static calls to units_reports() (Use Qt Signals instead) #1168. Get rid of fileinfo() and fileinfo_list() (Use QFileInfo() and QFileInfoList() instead) #1165. Allow implicit float to int conversions in sol2 #1177. Utility / Tools / Code Refactoring / Other Forbid toggling the minimap from the city view #1325. Fix slanted lines in the minimap view rectangle #1324. Fix sending help texts with multibyte characters #1313. Switch to the network page when autoconnecting to an auth-enabled server #1307. Fix crash when non-player changes ai_manual_turn_done #1291. Don't default to huge fonts of HiDpi systems #1281. Don't use the capital for the tool tip of the city top bar icon #1280. Fix loading the Nuclear Winter and Global Warming sprites #1278. Fix the city screen present units list from disappearing #1277. Fix showing horizontal borders on hex tiles #1258. Fix a crash when Ctrl+clicking on the map in City Dialog #1223. Fix a bug that causes the unit combat widget to screw up the image sprites #1217. Don't list Improvements twice in the Help menu #1216. Don't use nonexistent tileset option names causing an assertion crash #1215. Prevent an assertion crash when observing #1202. Fix a bug in the client that loads the last used tileset instead of the default one defined in options #1167. Fix typo in savecompat.cpp that caused a use-after-free bug #1147. Change the "Overview" options tab to "Minimap" #1323. Classic theme: Make selected tabs more visible #1322. Restore goto into the unknown #1312 #1317. List small wonders in the client, but hide them by default #1305. Update database script to load external lua modules #1298. Add commands to better support turn timeout #1272. Hide Research and Economy View Buttons when globally observing #1262. Add separators to the Multiplayer Menu #1261.
Remove redundant pick nation button on start to new game #1259. Shrink a city only after complete removal of the defender #1231. Expand the City Dialog text for wonders #1214. Expand the City Dialog text for military happiness #1213. Expand the City Dialog text for nationality #1210. Expand the City Dialog text for building happiness #1209. Expand the City Dialog text for luxury spending #1208. Expand the text for empire size unhappiness in the City Dialog #1206. Add the city size and citizen happiness next to other city stats in the City Dialog #1204. Improve the handling of Units in the City Dialog #1201. Port LongTurn specific game mechanics into Freeciv21 #1194. Send the Hit Points to the message widget when a sentried unit wakes up #1192. Port the LongTurn Demographics into Freeciv21 #1187. Scroll the messages window per pixel to better support touchpads and screens #1182. Improve the layout of the "load game" page #1166. The team has worked to add LongTurn game features into the game so we can start hosting multiplayer games in Freeciv21 in the near future. A great number of enhancements and bugs have been closed since Beta.3. The v3.0-Beta.4 release is another game polish release.